When viewing various recordings, Richard learns of the facility's chief, whom discovered a strange red stone. He frees employees, passengers and a team of astronauts. Richard continues to explore the base, freeing various spirits. He also knows Claudia, saying that she is skilled in engineering. The man reveals that he is an android who enjoys painting. Every time Richard frees a spirit, the spirit's picture is painted on the walls. He follows the man back to his room, which is painted to resemble a field. Shortly after arriving on the base, Richard encounters a strange man whom seems to know him. The game centers around finding her, while also putting to rest the uneasy souls that roam the base. Richard awakens and, discovering that he is alone, decides that Claudia might be elsewhere. A supernatural force causes the shuttle to crash during landing, killing many and releasing their ghostly spirits upon the base. The game's storyline concerns Richard Osmond, who is flying in a space shuttle to a Moon base with his newly wed wife Claudia, who he will spend his honeymoon with at their resort destination. When ghosts must be avoided, they can be spotted through the use of security monitors, which are placed throughout the station. The only exception to this is the priest ghost, who will pop out from time to time. To purify the souls of the dead, personal items important to them in life must be found and brought to them. This is done by using a control panel to activate the ventilation system. The ghosts can be defeated only by clearing the mist they inhabit. The player's spacesuit is equipped with a flashlight, but it must be kept charged by batteries. There are no means of directly defending against ghosts they must be avoided. When confronted by a ghost, the player must run before the player character's heart rate reaches a critical level otherwise, he will die of a heart attack. In addition to the many spiritual anomalies that haunt the station, strange lunar lights and relative weightlessness add to the atmosphere of the game's environments.Įcho Night: Beyond is played from a first-person perspective, but unlike most other first-person games there is no use of firearms in the game. Players explore the station from a first-person perspective, inside a spacesuit. The vessel crashes before reaching its lunar resort destination, however, separating the just-married couple and leaving the hero alone at an abandoned research base. Players take on the role of a newlywed, off for a honeymoon on the Moon. The game tells a science fiction ghost story, set in the not-too-distant future. While it shares common elements with Echo Night and Echo Night 2: The Lord of Nightmares, Beyond takes place in its own timeline. It is the third game in the Echo Night series. Agetec published the game in North America, with the European release, by Indie Games, following in August 2005. Echo Night: Beyond, known in Japan as Nebula: Echo Night is a 2004 survival horror adventure video game developed by FromSoftware for the PlayStation 2 console.
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